using UnityEngine;

[CreateAssetMenu(fileName = "ATTACK", menuName = "Deltaswap/Battle/EnemyAttack", order = 0)]
public class BattleEnemyAttack : ScriptableObject
{
	[Header("- Attack Settings -")]
	public GameObject AttackPrefab;

	[Header("-1 will make the attack last forever, allowing the battle script to take over.")]
	public float AttackTime = 7.5f;

	[Header("Will fade away all enemies and party members, good for wide attacks")]
	public bool FadeCharactersAway;

	[Header("Will destroy every child in bullet holder on attack end")]
	public bool ClearBulletHolderChildren;
}
